A 3D Artist since 2005. I'm primarily focused on modeling and texturing real time assets, but also have professional experience with rigging, animating, rendering, compositing, and more.
Previously I was employed for 18 months by the Department of National Defense, where I developed 3D assets for simulation and courseware training. In addition to this I've provided assets and assistance to several game mods including Exterminatus, Demons vs Humans, Threnody Online, and Company of Heroes: Modern Combat. I am currently employed as a 3D Artist for Telos Entertainment.
- Autodesk Softimage
- ZBrush / Mudbox / Sculptris
- Adobe Photoshop
- Unity / UDK/ Source / C4 / Google Earth
- NBCC Miramichi
[Applied Arts Diploma of Advanced Studies, Final: 100%]
[Applied Arts Internship Production, Final: 98%]
- Center for Arts and Technology
[3D Game Art and Animation, Final: 90%]
- NBCC Moncton
[Computer Systems Technician]